Creative Integration for 3D Environments: From Modelling to Rendering

Authors

  • Mariano Joaquín Rago Casanova Universidad Empresarial Siglo 21, Argentina Author

DOI:

https://doi.org/10.56294/la202221

Keywords:

Blender, texturing, modelling, rendering, integration

Abstract

The rationale for the project was based on the use of three key tools: Blender, Substance Painter and Unreal Engine. Blender was selected for its free, open source nature and its large development community. This cross-platform software enabled modelling, sculpting, UV mapping, texturing, animation and video editing. Its dynamic and customisable interface, together with the use of shortcuts, facilitated the workflow. In addition, the modifiers and sculpting mode offered advantages in the efficient creation of models without altering the original mesh.Substance Painter was mainly used for texturing, excelling in working with PBR materials and providing the possibility to paint directly on the 3D model. Its layer-based system, with tools such as brushes, masks and erasers, allowed a high level of detail to be achieved. The user could import models from Blender and apply complex materials non-destructively. Finally, Unreal Engine was incorporated as a real-time rendering and visualisation engine. Its ‘Lumen’ technology offered dynamic global illumination, improving visual quality through diffuse interreflections. This Blender > Substance Painter > Unreal Engine pipeline was considered optimal for its seamless integration and efficiency, taking advantage of the best of each tool for the development of high quality 3D environments.

References

1. Baboonlab. Unreal Engine 4, el motor gráfico que ofrece realismo al máximo [Internet]. BABOONLAB News; s.f. [citado 24 abr 2022]. Disponible en: https://www.baboonlab.com/en_US/blog/news-1/post/unreal-engine-4-el-motor-grafico-que-ofrece-realismo-al-maximo-23

2. Cortés J. Unreal Engine: ¿por qué se considera el mejor motor de videojuegos de la historia? [Internet]. MeriStation; 2022 mar 12 [citado 24 abr 2022]. Disponible en: https://as.com/meristation/2022/03/12/reportajes/1647076584_603215.html

3. Koloshina A. Background environment, concept [Internet]. Behance; 2018 jun 4 [citado 23 abr 2022]. Disponible en: https://www.behance.net/gallery/66394971/Background-environment-concept

4. O'Brien K. Substance Painter vs Designer (2021): The Differences [Internet]. ALL3DP; 2021 feb 3 [citado 23 abr 2022]. Disponible en: https://all3dp.com/2/substance-painter-vs-designer-differences/

5. Rivero T. 5 características con las que Unreal Engine 5 pretende revolucionar los videojuegos [Internet]. Hipertextual; 2022 abr 6 [citado 24 abr 2022]. Disponible en: https://hipertextual.com/2022/04/unreal-engine-5-5-caracteristicas-revolucionaran-videojuegos.

Published

2022-12-30

Issue

Section

Short communications

How to Cite

1.
Rago Casanova MJ. Creative Integration for 3D Environments: From Modelling to Rendering. Land and Architecture [Internet]. 2022 Dec. 30 [cited 2025 Aug. 29];1:21. Available from: https://la.ageditor.ar/index.php/la/article/view/21